So the custom connectors come with releases and version control. And when you’re setting up the connector, you’re working on a draft. Once you’re ready to test the connector, you publish it live, as I’ve just done.
What we can see now is that there’s a single live release, which we can test within Cycles in any of our accounts.
If we want to make a change to a connector, what we would need to do is clone it as a new draft. So that’s what I’m about to do now.
I also can add a comment. So I’ll just call this second release for the sake of this video.
And now I have the draft that I’m able to edit in. If I come into my original version, the one that I’ve published and design and I look at the details here.
I can’t actually make any changes, I can’t add any methods, I can’t.
Builds, all of the options are greyed out and there’s not really much I can do. So by creating this new draft, I now have a release that I can edit, make changes to.
And when I come into edit it, now what you’ll see is I can promote, I can go through add categories, add methods.
I can even click down here, go into my methods, edit them, I can make changes. So I could change the Connector fields so this doesn’t return the ID instead it returns maybe the maybe the silver shirt isn’t ID and I find out through testing and I want to change it. I can do that here. I’m going to leave it out. So for now and open meet you guys in the next part
Let’s go through the different pages that you’ll see when you’re editing a connector.
Read more about Handling Connector Releases in our documentation.